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Rules : Conventions of Play

The following rules are conventions of theater-style live action roleplaying games. They are designed to make the game safe and sane by reducing physical and mental stress on the players and storyguides. They are just as important as the game's actual mechanics. The storyguides reserve the right to expel any player that fails to adhere to these rules.

Hands Off

Never touch another player without their permission. This rule is intended to prevent real violence; the game system already contains mechanics for resolving combat. This rule is not intended to curtail normal physical interaction during game play. Handshakes, congratulatory hugs, and so forth are all considered normal interactions between people, and are not a violation of this rule. On the other hand, grabbing or physically restraining another player is. Don't do it.

In Game, Out of Game

During games, characters wearing a name tag or participating in game-related activities (including talking about the game, or even listening to a conversation about the game) are considered to be in game. To take a break from the game, a player can take her name tag off, and go someplace away from the game. When taking a break, it's the player's responsibility to separate herself from the other players.

Similarly, taking a break from the game to avoid negative consequences within the game is the height of discourtesy to the other players. Use breaks to rest, not to avoid the consequences of actions.

Unlike every other game-related mechanic, this rule is also technically in effect between sessions. Unless the players involved agree to an exception, conversations about the game that happen between sessions are considered to have happened in the game world.

Fleeing

If there is no one within arm's reach of a character, and they have a clear exit from their current room or location, they may declare, "I flee." They must immediately leave the current location at a steady walk, and may not interact with anyone for five minutes.

This rule represents the fact that it is frequently neither possible nor appropriate to physically run from a location. Flight is generally considered embarrassing by the nobility, but during the Interregnum vast flocks of nobles were prone to declare, "I flee," at the site of a distant Church Illuminator.